firmness (type: esriFieldTypeString, alias: Firmness, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [Firm (no boot imprint): Firm (no boot imprint)], [Soft (leaves an imprint easily): Soft (leaves an imprint easily)], [Very soft (boot sinks into grou: Very soft (boot sinks into ground)])
standing_water (type: esriFieldTypeString, alias: Standing water, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [None: None], [Superficial (arch of foot): Superficial (arch of foot)], [Moderate (instep of foot): Moderate (instep of foot)], ... 2 more ...)
density (type: esriFieldTypeString, alias: Density, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [Easily walked through: Easily walked through], [Some branches need to be brushe: Some branches need to be brushed aside], [Where is the trail?: Where is the trail?])
type_of_infrastructure (type: esriFieldTypeString, alias: Type of infrastructure, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [Boardwalk/bridge: Boardwalk/bridge], [Sign: Sign], [Stairs: Stairs], ... 1 more ...)
type_of_damage (type: esriFieldTypeString, alias: Type of damage, SQL Type: sqlTypeOther, length: 1000, nullable: true, editable: true)
how_many_deck_boards_need_repla (type: esriFieldTypeDouble, alias: How many deck boards need replacing?, SQL Type: sqlTypeOther, nullable: true, editable: true)
severity (type: esriFieldTypeString, alias: Severity, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [Insignificant (barely able to n: Insignificant (barely able to note erosion)], [Mild: Mild], [Moderate (mild trenching): Moderate (mild trenching)], ... 2 more ...)
description (type: esriFieldTypeString, alias: Please give a detailed description of the impact, SQL Type: sqlTypeOther, length: 1000, nullable: true, editable: true)
user_impact (type: esriFieldTypeString, alias: User impact, SQL Type: sqlTypeOther, length: 255, nullable: true, editable: true, Coded Values: [Easily (a small hop or walking: Easily (a small hop or walking on the side of the trail)], [Moderate (an easy and short pat: Moderate (an easy and short path around)], [Difficult (heavy brush or long: Difficult (heavy brush or long detour)])